001 6477 |
003 ULIBM |
008 170919s||||||||th 000 0 tha d |
020 ^a9780596804176
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082 14 ^a658.4022^bG739 2010
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100 0 ^aGray, David,
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245 ^a ^a1111^ba playbook for innovators, rulebreakers, and changemakers / |
246 0 ^aGame storming
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250 ^a1st ed.
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300 ^axvii, 266 p. :^bill. ; ^c24 cm.
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500 ^a Includes index.
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505 ^aWhat is a game? -- 10 essentials for gamestorming -- Core gamestorming skills -- Core games -- Games for opening -- Games for exploring -- Games for closing -- Putting gamestorming to work.
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520 ^a^"This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas,insights, and strategies. The authors have identified tools and techniques from some of the world^'s most innovative professionals, whose teams collaborate and makegreat things happen. Gamestorming is the result: a uniquecollection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace^"--P. [4] of cover.
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650 0 ^aGroup problem solving.
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650 0 ^aGroup problem solving^vProblems, exercises, etc.
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650 0 ^aCreative thinking.
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650 0 ^aCreative thinking^vProblems, exercises, etc.
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650 0 ^aBrainstorming.
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650 0 ^aBrainstorming^vProblems, exercises, etc.
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650 0 ^aManagement games.
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650 0 ^aTeams in the workplace^xTraining of.
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700 1 ^aBrown, Sunni.
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700 1 ^aMacanufo, James.
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999 ^aThanyaporn Prempree
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